Selected work
Different briefs.
One creative team.
Explore a selection of commissioned projects, then the original worlds and stories we’re building at CONICAL.
Client projects
Made for a purpose.
Training, product demonstration, retail and cultural learning. Each project starts with the people who will experience it.
Mobile game / UI & UX
KFC 6 & Shout
Cricket gameplay, app integration and a rewards experience developed across multiple seasons.
AR / Retail activation
Spark
Two AR applications for Spark’s Commercial Bay store, including an interactive sci-fi tabletop experience.
Commissioned by Colenso.
AR / Visitor experience
Comvita
An AR experience for the Wellness Lab that introduced visitors to bees and transformed the space with a digital mānuka forest.
Created with Blur the Lines.
VR / Product demonstration
Tesmec
A life-size digital surface miner for immersive product demonstrations at exhibitions and events.
Original IP
Worlds of our own.
Our original games and stories are where we explore characters, cinematic craft and real-time interaction. That experience informs the work we make with clients.
Original game
Faeborne
A story-driven fantasy action adventure, built around world-building, characters and interactive systems.
Original story world
The Green Fairy
A story world spanning virtual reality, animation and an augmented reality companion book.
Original series
Time Travel NZ
Cinematic adventures that bring New Zealand places and history into view. Created and led by Alex Davila.
In motion
See what we make.
A look across our films, animation and interactive experiences.
A conversation is a good place to start
Got an idea?
Talk to Alex.
Tell me what you want to achieve. I’ll help you work out the approach, bring the right team together and get things moving.