Selected work

Different briefs.
One creative team.

Explore a selection of commissioned projects, then the original worlds and stories we’re building at CONICAL.

Client projects

Made for a purpose.

Training, product demonstration, retail and cultural learning. Each project starts with the people who will experience it.

Mobile game / UI & UX

KFC 6 & Shout

Cricket gameplay, app integration and a rewards experience developed across multiple seasons.

Explore project

Spark

AR / Retail activation

Spark

Two AR applications for Spark’s Commercial Bay store, including an interactive sci-fi tabletop experience.

Commissioned by Colenso.

Explore project ↗︎

Comvita

AR / Visitor experience

Comvita

An AR experience for the Wellness Lab that introduced visitors to bees and transformed the space with a digital mānuka forest.

Created with Blur the Lines.

Explore project ↗︎

Tesmec

VR / Product demonstration

Tesmec

A life-size digital surface miner for immersive product demonstrations at exhibitions and events.

Explore project ↗︎

Original IP

Worlds of our own.

Our original games and stories are where we explore characters, cinematic craft and real-time interaction. That experience informs the work we make with clients.

Faeborne

Original game

Faeborne

A story-driven fantasy action adventure, built around world-building, characters and interactive systems.

Explore project ↗︎

In motion

See what we make.

A look across our films, animation and interactive experiences.

Watch on YouTube ↗

A conversation is a good place to start

Got an idea?
Talk to Alex.

Tell me what you want to achieve. I’ll help you work out the approach, bring the right team together and get things moving.